


There are a couple of races, to be fair, but nothing too taxing - we are still, sadly, comfortably inside the realms of the mundane. What we have are relative extremes which, when you consider that the original Ship Simulator set "floating in a straight line" as a thrilling standard, aren't nearly as exciting as you'd hope. So what have we got with Ship Simulator Extremes? Bomb-defusal on the Titanic? Bond-grade stunt runs with ramps and explosions? A mission to discreetly ferry drugs and hookers on to a presidential yacht? None of these, really. Sure, your heart might skip a beat as your prow gingerly strokes the edge of a jetty, you might even have gasped in mild horror as another ship came within one hundred metres of your own, but there was nothing in Ship Simulator 2008 that could honestly be described as "extreme". One of the criticisms levied against 2008's seminal Ship Simulator 2008 was that, despite the plethora of pilotable floaters, the several sailable oceans, the numerous docks and the faithfully recreated waterways, boating just wasn't "extreme" enough.
